C++ fixed point refers to a numerical representation where a number is stored with a predetermined number of digits after the decimal point, allowing for a greater precision in calculations without floating-point inaccuracies.
Here's a simple example of implementing fixed-point arithmetic in C++:
#include <iostream>
// Fixed-point representation with 2 decimal places
class FixedPoint {
public:
FixedPoint(int value) : value(value) {}
FixedPoint operator+(const FixedPoint& other) const {
return FixedPoint(value + other.value);
}
void print() const {
std::cout << (value / 100.0) << std::endl; // Assuming 2 decimal places
}
private:
int value; // Store as integer with 2 decimal base
};
int main() {
FixedPoint a(1234); // Represents 12.34
FixedPoint b(5678); // Represents 56.78
FixedPoint c = a + b; // Will represent 69.12
c.print(); // Output: 69.12
return 0;
}
Introduction to Fixed Point Arithmetic
What is Fixed Point Arithmetic?
Fixed point arithmetic is a method of representing and performing arithmetic on numbers in a way that fixes the position of the decimal point. Unlike floating-point arithmetic, which uses a varying number of digits before and after the decimal point, fixed point arithmetic maintains a consistent scale, allowing for predictable precision and performance.
Differences between Fixed Point and Floating Point
- Precision: Fixed point representation allows for precise decimal representation within its defined range, making it ideal for applications requiring exact calculations.
- Performance: Operations on fixed point numbers are often faster than those on floating point numbers, particularly in systems without hardware support for floating-point operations.
- Memory Usage: Fixed point numbers typically consume less memory than floating point numbers, which is crucial in embedded systems and performance-sensitive applications.
Why Use Fixed Point?
Performance advantages come primarily from the need for less computational power and memory bandwidth. Fixed point arithmetic is highly beneficial in embedded systems, where resources are constrained. Additionally, fixed point can achieve greater control over precision and rounding behavior compared to floating point representations.

Understanding Fixed Point Representation
Structure of Fixed Point Numbers
A fixed point number is composed of two parts: the integer part and the fractional part. The position of the decimal point is determined by a scale factor that indicates how many digits are reserved for the fractional component.
- Choosing a Scale Factor: The scale should be chosen based on the application’s requirements, balancing between the range and precision.
Common Fixed Point Formats
The Q format is a popular choice for fixed point representation, where "Q" indicates the number of bits used. For example:
- Q15: 1 sign bit, 15 integer bits, and 16 fraction bits.
- Q31: 1 sign bit, 31 integer bits, and 32 fraction bits.
These representations provide various trade-offs between range and precision.
Limitations of Fixed Point
While fixed point arithmetic offers benefits, there are also limitations:
- Overflow and Underflow: With a limited range, results outside this range can lead to overflow or underflow errors that can skew calculations.
- Approximation Errors: Fixed point systems may not represent every decimal fraction exactly, leading to potential approximation errors in calculations.

Implementing Fixed Point Arithmetic in C++
Basic Structure of a Fixed Point Class
To implement fixed point arithmetic in C++, you can start by defining a simple class that encapsulates the behavior of fixed point numbers.
class FixedPoint {
int value; // raw integer value for fixed point
int scale; // scaling factor
public:
FixedPoint(int v, int s) : value(v), scale(s) {}
// Other member functions will be added here
};
Constructor and Destructor
The constructor initializes the internal representation of the fixed point number using the provided value and scale. An effective destructor can help manage any resources if necessary, although for a simple fixed point class like this, it may not be strictly required.

Basic Operations on Fixed Point Numbers
Addition of Fixed Point Numbers
Addition of fixed point numbers requires careful scaling. If two numbers have different scales, they should be converted to a common scale before performing the addition.
FixedPoint operator+(const FixedPoint& other) {
int commonScale = std::max(scale, other.scale);
int adjustedValue = (value * (commonScale / scale)) + (other.value * (commonScale / other.scale));
return FixedPoint(adjustedValue, commonScale);
}
Subtraction of Fixed Point Numbers
Subtraction is implemented in a similar manner, ensuring the scales are adjusted accordingly.
FixedPoint operator-(const FixedPoint& other) {
int commonScale = std::max(scale, other.scale);
int adjustedValue = (value * (commonScale / scale)) - (other.value * (commonScale / other.scale));
return FixedPoint(adjustedValue, commonScale);
}
Multiplication of Fixed Point Numbers
When multiplying fixed point numbers, the result is scaled based on the product of the two scales.
FixedPoint operator*(const FixedPoint& other) {
int adjustedValue = (value * other.value) / (scale * other.scale);
return FixedPoint(adjustedValue, scale * other.scale);
}
Division of Fixed Point Numbers
Dividing fixed point numbers involves scaling the result to maintain precision:
FixedPoint operator/(const FixedPoint& other) {
if (other.value == 0) {
throw std::invalid_argument("Division by zero");
}
int adjustedValue = (value * other.scale) / other.value;
return FixedPoint(adjustedValue, scale);
}

Advanced Fixed Point Concepts
Scaling and Normalization
Maintaining precision is critical in fixed point arithmetic. When performing multiple calculations, it can be beneficial to normalize the numbers to a common scale, especially after a series of operations.
Conversions Between Fixed and Floating Point
It is often necessary to convert between fixed and floating point representations. This can be achieved through dedicated functions:
static FixedPoint FromFloat(float f) {
return FixedPoint(static_cast<int>(f * scale), scale);
}
float ToFloat() const {
return static_cast<float>(value) / scale;
}
Comparisons of Fixed Point Numbers
Implementing comparison operators can allow you to compare fixed point numbers straightforwardly:
bool operator==(const FixedPoint& other) const {
return value == (other.value * (scale / other.scale));
}
bool operator<(const FixedPoint& other) const {
return value * (other.scale) < other.value * (scale);
}

Error Handling in Fixed Point Arithmetic
Common Errors in Fixed Point Calculations
Errors such as overflow and underflow are more prevalent in fixed point arithmetic than in floating point. It is crucial to check for these conditions when performing operations.
Best Practices for Error Prevention
To mitigate risks associated with fixed point calculations, you should:
- Always validate input values.
- Implement checks for potential overflow before performing any operations.
- Normalize values to a common scale before performing arithmetic.

Performance Considerations
Profiling Fixed Point Code
Understanding the performance of your fixed point implementation is essential. Use profiling tools to measure execution time and memory usage.
Optimization Techniques
Utilize compiler optimizations and efficient coding practices to maximize performance, especially in critical sections of code where fixed point arithmetic is frequently executed.

Practical Applications of Fixed Point Arithmetic
When to Use Fixed Point in Real-World Scenarios
Fixed point arithmetic is particularly appropriate in:
- Game Development: Where performance is critical and real-time calculations are necessary.
- Embedded Systems: Where memory and processing power are limited.
- Signal Processing: Where precise arithmetic is needed without the overhead of floating point.
Case Study: Using Fixed Point in an Audio Processing Application
In audio processing, fixed point arithmetic allows developers to handle sound levels with high precision while minimizing resource usage. Many embedded audio systems utilize fixed point to perform operations such as mixing audio streams or applying effects.

Conclusion
In summary, C++ fixed point arithmetic offers a powerful alternative to floating point arithmetic, particularly for applications where performance, precision, and memory are at a premium. By understanding its implementation, operation, and practical applications, developers can effectively leverage fixed point arithmetic to improve their C++ projects.

Additional Resources
Further exploration of fixed point arithmetic can lead to greater proficiency in its application. Seek out extended reading materials, and consider joining online communities and forums dedicated to C++ programming and specific use cases for fixed point systems.